Systems Engineer & Developer
Hello, I'm Bishmit Regmi — a passionate Systems Engineer and C++ developer with a deep fascination for low-level programming, infrastructure, and system design.
Currently working as a System Engineer at Guardware Australia, I work on robust system-level solutions. Previously, I built gameplay systems as a Unity developer — from open-world mechanics to optimized UI pipelines. I graduated from Bachelor's degree in Computer Science and Information Technology from Lumbini ICT Campus.
I thrive on bridging high-level creativity with low-level technical precision, whether engineering reliable infrastructure, building physics, game simulations in C++, or crafting interactive systems. In my free time, I dive into personal projects, competitive programming, and research that sharpens both my technical and problem-solving skills.
Working as a System Engineer at Guardware Australia, building low-level systems and networking solutions in C++. Focused on network programming, low-level system design, and performance-critical C++ development.
Worked on an open-world action-adventure game inspired by GTA-style mechanics. Built core systems including combat mechanics, vehicle physics, AI navigation, and dynamic day–night cycles.
Contributed to the Japanese language learning app Nobigo, built in Unity. Focused on implementing clean architecture patterns, creating efficient scene transitions, optimizing UI systems, and enhancing performance through custom algorithms and async loading.
I am available for working on C++ projects, game/simulation development ideas. You can send your message directly from below to my gmail.